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June 20
For Beginners

Intro   maya

In this course, you will get familiar with Autodesk Maya — an industry-standard 3D software heavily used in film, TV, and gaming industries. It offers artists robust features for modeling and the simulation of natural elements like sandstorms or explosions.

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Your teacher is an Art Lead at EA DICE

COURSE OVERVIEW

The internet is filled with countless Maya tutorials, but many of them lack structure and overwhelm beginners with excessive details.

We simplify Maya for you, laying a firm foundation for your future as a 3D Artist. Our unique approach combines engaging activities, including video game-inspired quests, making the learning process not just comprehensive, but also enjoyable.

WHY YOU SHOULD LEARN maya

Industry standard
Maya is the industry's choice, heavily used across game development, film, and animation industries.

Powerful Features
Maya comes with an extensive toolset for modeling, animation, rigging, simulation, rendering, and compositing.

Professional Community
Maya's large, active community of professional 3D artists is an excellent place to exchange ideas, share resources, and seek guidance.

Continuous Support
Autodesk regularly updates Maya and dictates industry trends, ensuring you always stay ahead with the latest features and tools.

COURSE OBJECTIVE

This introductory course is the perfect stepping stone toward a career as a 3D Artist. We will guide you through the creation of simple models in Maya and prepare you for more complex 3D courses to speed up your professional development.

YOU WILL...

Be proficient with the Maya interface and hotkeys

Understand how to manipulate geometry

Have a solid grasp of essential technology

Learn the ropes of adjusting lighting and rendering

Create your first 3D model — a microphone

THE TEACHER

Mikael Karnell
[ Art Lead at EA DICE ]

Experienced team manager in the video games industry with a deep interest in people management, problem-solving and continuous improvement of both productivity and quality.

Works by Mikael

WHO IS THIS COURSE FOR?

Beginners eager to learn 3D graphics

Aspiring 3D artists looking to expand their software skills

Individuals planning to take our advanced 3D courses

Anyone curious about 3D graphics and seeking an introduction

COURSE CURRICULUM

360
minutes
,
6
units
,
49
lectures
,
6
quests

We will study Maya step by step, and create a portfolio-ready 3D model along the way.

Module #1: Maya Basics and User Interface
Intro, initial setup and navigation in Maya

Introduction to Maya: Purpose and key features

Exploring the user interface and navigation

Personalizing workspace and hotkeys tutorial

Creating objects, manipulating pivot points, moving, rotating, scaling

Organizing your scene using layers, groups, and parent-child hierarchy

Practice: Assemble a scene with pre-made objects

Module #2: 3D Modeling
OPERATION INTRUDE 2.80

Introduction to Primitives and Components

Poly modeling: Manipulating faces, edges, and vertices

Understanding shading and normals

Using different reference planes

Tutorial on the modeling toolbox and its hotkeys

Practice: Model an asset

Module #3: UV Mapping
Lectures on working with geometry in Maya

Get to know UV mapping

UV mapping projections: Planar, Cylindrical, Automatic

Techniques for cutting and sewing UV edges

Exploring the UV toolbox and understanding Texel Density

Practice: Create a UV map for your model

Module #4: Materials and Textures
Microphone Creation Lectures

Learning materials types and their properties

Create and edit materials using the Attribute editor

Applying textures to materials

Websites to find free textures

Practice: Add materials and textures to your model

Module #5: Rigging and Animation
In this unit, we will become more familiar with the technologies that are used in Maya and learn how to apply them.

Introduction to the animation timeline, keyframes, and rigs

Rigging and building animations: Working with joints, skeletons, skinning, inverse kinematics, and control objects

Utilizing Disney animation principles in the graph editor

Practice: Animate your model

Module #6: Lighting and Rendering
Working with materials, textures and light

How to create and use various types of light

Difference between interior, exterior, and studio lighting

Practice: Add light to your scene

Learning to create and set a camera in a scene

Photography and cinematography basics

Setting up rendering engine: aspect ratio, resolution, render passes

Practice: Create a final render for your portfolio

HOW DOES THE COURSE WORK?

1.  LECTURES

This course gives you the freedom to learn at your own pace with unlimited access to recorded lectures, allowing you to revisit the content whenever you wish

2.  EXTRA MATERIALS

You'll benefit from exclusive materials curated by our instructor, designed to accelerate your learning process and help you avoid common mistakes.

3.  COMMUNITY

By enrolling in our course, you won't be learningin isolation. You'll receive an invitation to join a dedicated Discord server, where you can ask questions, participate in discussions, and network with fellow learners from around the globe.

Student Works

Models from the free Maya course. You can do it!

Companies that hire our students

June 20
For Beginners

Start        after registration

The course starts after registration Working with the free Maya software For beginners in 3D modeling

Enroll now

Gift for registering a person– a guide with 9 gamedev professions description

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